When experimenting with Godot and its GDScript language, I realized that I missed a good old REPL (Read-Eval-Print Loop) to familiarize myself with the language and API.
This is now possible with this new Godot Editor plugin
When experimenting with Godot and its GDScript language, I realized that I missed a good old REPL (Read-Eval-Print Loop) to familiarize myself with the language and API.
This is now possible with this new Godot Editor plugin