Comments in the moderation queue:
Recent comments on posts in the blog:
I have a motorola droid4 with a physical keyboards, the arrow keys are correctly recognized but not the 1/2/3 buttons. I think it shouldn't be hard to map these actions in a first time to the 1/2/3 keys , and maybe in the future add a menu to permit user to define with keys are linked to the button 1/2/3. What do you think ?
Thanks for the motivating comments.
I like the suggestion of moving static info in other screens to gain space.
I'll see what I can do to improve the port
Very awesome game; I have it on my phone via F-Droid.
One minor bug in the Android version: as far as I can tell, you can't get to the options screen except when you first launch the game after installing (or wiping data). Could you add a '...' menu to get to the options screen?
Bought it. Seems to run nicely.
Things worth improving (yes, I know they're pretty obvious):
Saving your progress and killing the app without explicitly quitting the game seemed to work... except for the first time I did it. Once I started the app again, the continue button was there, but none of my progress was actually saved.
$ perl -le 'print 0x4eb172bd'