commentsBeuc's Bloghttps://blog.beuc.net/comments/Beuc's Blogikiwiki2020-02-09T19:33:31ZRe: fantastic!https://blog.beuc.net/posts/Escoria_-_point-and-click_system_for_the_Godot_engine/comment_2_48a4c018639ec24a139ab3cfe31a0be1/beuc2020-02-09T19:33:31Z2020-02-09T19:33:31Z
Glad it was useful <img src="https://blog.beuc.net/smileys/smile.png" alt=":)" />
fantastic!https://blog.beuc.net/posts/Escoria_-_point-and-click_system_for_the_Godot_engine/comment_1_7523f910b82cecd5c69003de41b6701e/Anonymous2020-02-09T11:28:46Z2020-02-09T11:28:46Z
I intend to create a point-and-click like adventure game in Godot and didn't know about Escoria, thanks for the post! -highvoltage
Test, just a testhttps://blog.beuc.net/posts/Practical_basics_of_reproducible_builds_2/comment_1_b7876e622ba823bd4e6cdd136f877deb/Anonymous2020-02-04T15:26:58Z2018-08-15T04:24:55Z
Occasionally I have also identified bugs that corrupted data during the build. Those bugs would have been hard to find without the work on reproducible builds.
Re: duciblehttps://blog.beuc.net/posts/Reproducible_Windows_builds/comment_3_ccaf89282be19c3ea3c621fd3cd05631/beuc2020-02-04T15:26:59Z2018-07-06T07:12:50Z
<p>Thanks for your input. It seems this tools only patches the final executable to reset some metadata.</p>
<p>AFAICS this alleviates the need for a patched binutils and works on VC++ binaries, however this is a fraction of what makes a build reproducible.</p>
comment 3https://blog.beuc.net/posts/Reproducible_Windows_builds/comment_3_694ba9e61cdbd3b2c42ee0d52e44cc01/Anonymous2020-02-04T15:26:59Z2018-06-22T02:33:06Z
Are you aware of <a href="https://github.com/jasonwhite/ducible">this tool</a> for making DLLs/EXEs reproducible?
Debian Docker images originhttps://blog.beuc.net/posts/Reproducible_Windows_builds/comment_1_ac61b7ba480338378feddf6732f44846/beuc2020-02-04T15:26:58Z2018-06-20T15:30:40Z
<p>Actually Debian Docker images are now marked as "official", and there is some work to make them reproducible https://github.com/debuerreotype/debuerreotype</p>
<p>Although I didn't figure out how to verify the checksum of said images - probably worth a separate post.</p>
BuildIDs and debugging symbolshttps://blog.beuc.net/posts/Practical_basics_of_reproducible_builds/comment_3_ffa7cdd9f4b57a52d1a3d42481dbfbd6/beuc2020-02-04T15:26:58Z2018-06-20T13:52:45Z
<p>The particular issue of varying BuildID-s due to the debugging symbols can actually be fixed through <code>-fdebug-prefix-map</code> already, e.g.:</p>
<pre><code>$ (cd repro && gcc-6 -g hello.c -o hello && sha256sum hello)
9d41920af912b8d1810f75940489ee99b6e6712788b5a54e1d1829fe84e7ed96 hello
$ (cd repro-b && gcc-6 -g hello.c -o hello && sha256sum hello)
bb99335f4d2242506b75f1f8d437d9b85877cf42c4cbf734ed5eca0b73f7ace0 hello
$ (cd repro && gcc-6 -fdebug-prefix-map=$(pwd)=/ -g hello.c -o hello && sha256sum hello)
fbdf49c11b4b4138bff7fb2cacaa5304690bfa748d4455dc67585cf4325eed06 hello
$ (cd repro-b && gcc-6 -fdebug-prefix-map=$(pwd)=/ -g hello.c -o hello && sha256sum hello)
fbdf49c11b4b4138bff7fb2cacaa5304690bfa748d4455dc67585cf4325eed06 hello
</code></pre>
<p>I wish I was told earlier.</p>
git vs fossil - an opinionhttps://blog.beuc.net/posts/Best_GitHub_alternative:_us/comment_1_12a7640f6057d5afc107e6af287a079e/Anonymous2020-02-04T15:26:58Z2018-06-07T05:11:01Z
<p>I've been using fossil for months, and I can think of 3 feature which is much better than in git
- opensource. All of it.
- It has a single sqlite database (single file)
- you can checkout to multiple directories, multiple revisions (helped me a lot)</p>
Re: In what context does this matter?https://blog.beuc.net/posts/dot-zed_archive_file_format/comment_2_ab8aeb34f76b61798df43849fe8e86e0/beuc2020-02-04T15:26:59Z2017-09-20T17:24:04Z
<p>Hi, if you don't know about .zed files, you can forget about it and return to your happy life! <img src="https://blog.beuc.net/smileys/smile.png" alt=":)" /><br />
I'm not going to advertise those products.</p>
In what context does this matter?https://blog.beuc.net/posts/dot-zed_archive_file_format/comment_1_4c36fd4e3804a0e7270f1b0f04cb35cb/Anonymous2020-02-04T15:26:59Z2017-09-20T00:43:57Z
<p>What product(s) use .zed?</p>
<p>I've never heard of it, so a long blog post without context is meaningless to me. Please provide some context as to why people care about your work.</p>